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Hyperspin tutorial 2015
Hyperspin tutorial 2015









  1. #Hyperspin tutorial 2015 movie#
  2. #Hyperspin tutorial 2015 zip#

MAME and coin-op alike are welcome here! I'm pretty sure this is a sore subject around most of the popular arcade and Hyperspin forums, but I'm hoping the reddit cade-ers will be more willing to open up about this. When in doubt find someone experienced to help with technical problems. Any advice given assumes knowledge of safety procedures and a minimum level of technical competence.

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  • » tutorial » Extended Guide on Setting Up HyperSpin and. I was sueing this program and tutorial to get all the elements I needed for my steam set up. The Ultimate Emulator system using HyperSpin by jaws3497. Include item name, city/state/country and price in the title. Include item name, city/state/country in the title.
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  • example:Ĭ:\HyperSpin\Media\Super Nintendo Entertainment System\Images\Artwork2\Donkey Kong Country (USA) (Rev 2). The names are again exactly the same as the game name. These are stored in hyperspin-folder\\Media\Images\Artwork1 - Artwork4 depending on the theme. Some themes, especially for console systems, are more advanced and use additional images like boxart or cartridges. The should be placed in hyperspin-folder\\Media\Images\Wheel.įor our example this is C:\Hyperspin\Media\MAME\Images\Wheel\galaga.pngĪdvanced themes with boxart, cartidges, etc The wheel images are usually included in the theme zip. To have an image instead of just text on the wheels you can add a wheel image. For our example it should be C:\Hyperspin\Media\MAME\Video\galaga.flv

    #Hyperspin tutorial 2015 movie#

    The image or movie should be stored in hyperspin-folder\Media\\Video. For our example this should beĬ:\Hyperspin\Media\MAME\Themes\galaga.zipīesides a theme you can add an in-game image or in-game movie. It should bestored in hyperspin-folder\Media\\Themes. The fun part is to add individual themes per game.Ī theme should be named exactly like the game name zo galaga.zip for the above example. Hyperspin comes with default system and game themes for various systems. After exiting the emulator you return in Hyperspin. If you launch Hyperspin, select the MAME wheel, select a game and hit the start button (which can be configured in HyperHQ like all other buttons, commonly Player 1īutton 1 is used for this) and the emulator is launched with the selected game.

    #Hyperspin tutorial 2015 zip#

    The name element is passed as parameter when executing the emulator and should be exactly the same as the game zip file. The data is used to show the game information in Hyperspin. You can edit these files with any text editor like NotePad. Example: C:\Hyperspin\Databases\MAME\MAME.xml The database, an XML file, is stored in hyperspin-folder\Databases\\.xml. You can configure which wheels you want and which emulator to launch for each wheel in HyperHQ.Įvery wheel has a database of games to show in the wheel. A system menu consists of a spinning wheel with games.

    hyperspin tutorial 2015

    Hyperspin has a single menu per emulator (called system).

    hyperspin tutorial 2015

    If there is enough interest I could clean it up and complete it with some screenshots: I once wrote a small "getting started with Hyperspin" for somebody. Although this tutorial is very detailed I think you should start with the basics of Hyperspin before touching HyperLaunch (which is way more complex than Hyperspin) or HyperSync.











    Hyperspin tutorial 2015